Friday, December 28, 2007

Parent Child Learning Games

The idea of parent child learning games is a great concept. Lots of people seem to think of online learning games being played by kids alone by themselves. This really does not have to be the case as nicely described in the article "Parent Child Learning Games".

Actually, when you think about it, the radio and television already were distractions from people getting together. But use these and online games as complementary tools and you have something that can bring people together.

Online Video Games Helps to Improve English

There is a person called Larry Ferlazzo who uses online video games as a language development activity.

ESL or (English As Second Language) students use technology to develop both their own and their families' English by reading together.

Ferlazzo has created a website where the students could get free access to animated stories on the internet. While the stories are fun, they are also designed to boost literacy. The program is a success as they ESL students love them.

Read the rest of this article on the use of online video games to find out how much of bigger success it is.

Sunday, December 23, 2007

Children's Learning Games - The Fun Way

Children's learning games are increasing in popularity as reflected by an article by Adam Leech in Seacoastline.com dated 23 Dec 2007.

This article titled 'Smart' toys teach without kids knowing it says:
"According to research by the Consumer Electronics Association and the Toy Industry Association, three-quarters of consumers who purchased an electronic toy for an infant or child of up to 15 years old in the past year did so for its educational value. And three of the top five most purchased types of electronic toys were educational products."

It is really encouraging to this see happening as every year lots of money are spent by parents on toys that are purely for fun and little learning value. With the move to get children's learning games, the parents are now sending a clear signal to toy manufacturers of the type of toys that they will buy for their kids. Kudos to these parents.

http://www.theonlinelearninggames.com/

Friday, December 21, 2007

FREE Language Learning Online

Here is a real cool site for language learning online called Digital Dialects. Instead of leaving it boring, the creator of the website, Craig Gibson, has incorporated the interactivity of computer aided language learning software with the web-design principle of simplicity in use and access.

It is a combination of learning in the form of games and this makes its a fun way of learning in a relaxed manner. Definitely a break away from the books oriented learning.

The site is a work in progress, but already has many languages included. They plan to gradually incorporate audio files for some languages.

And to top it all, this language learning online is FREE!

Educational Video Games by Nintendo

Nintendo has joined in the fray to provide educational video games.

Business Wire dated November 7, 2007 on educational video games says
"Learning System from GXB Interactive and TOMY Delivers State & National Education Standards to Game Boy Advance and Nintendo DS"

This is part of a comprehensive learning system designed by teachers for use both in schools and at home. The GXB Learning Series combines content based on U.S. State and National Education standards, the fun and portability of the Game Boy and DS and a web based support system of materials, providing kids the opportunity to learn and play anywhere.

An extract from the news:
"It’s amazing the reaction we have seen in classrooms when we brought in Game Boys and the GXB Learning Series software. You see the kids' eyes light up and they beg the teacher to practice their mathematics skills or add to their reading ability by using the software," said Surya Jayaweera, chief executive officer, GXB Interactive. “Anytime you can captivate kids and motivate kids to learn you are making a difference, and we truly believe that our educational software and the comprehensive learning system will prove to be a revolutionary educational tool in both schools and at home."

This collaboration between companies to produce educational video games is indeed a move in the right direction for learning with fun!

Thursday, November 1, 2007

Company's games make serious learning fun

PAUL SWIDER Times Staff Writer writes in St Petersburg Times published September 16, 2007 that "Company's games make serious learning fun". I really like this. This fun learning thing is bigger than I thought. Let's look at an extract from this news:

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"Hot Wheels toy cars on the conference room table are the first clue that this company is different.

But the cars aren't toys; they serve as tools for clients to learn about ethics, diversity or security - real bottom-line issues.

Still, Sealund and Associates is building games.

"People are much more interested if there's going to be a game," said Barbara Sealund, who founded the training company in 1985 after a career as a schoolteacher. "They don't want PowerPoint."
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If this fun learning really catches on, then learning will be a pleasure instead of being a real pain.

Saturday, October 27, 2007

Games-Based Learning

Learning games has again been highlighted in another news article TrainingZONE.co.uk. An article by Terry Hurley, managing director of ITI Techmedia, looks at the growth of games-based learning.

In his article entitled "Games-Based Learning – Tomorrow’s Training Today?", he says
"Games-based learning isn’t a new concept. For years, the military and aerospace industries have used video game style simulations to train soldiers and pilots, where real-world environments or locations may be unavailable or dangerous. While there are differences between military simulations and games-based learning, the concept and rationale are essentially the same.

Games-based learning motivates and engages learners in a more creative manner than traditional classroom-based learning. Games can even be personalised to ensure the user is taught the relevant learning skills suited to them.

Today, approximately 70% of European companies now use some form of multimedia in their training, and researchers expect that to increase to 80% in the next couple of years."

Instead of one style suiting all and all following the same time frame, it is quite clear that learning games are more effective.